fix: ensure camera matrices are current for fog of war positioning#1256
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- Call updateMatrixWorld() and updateProjectionMatrix() before copying camera uniforms to ensure matrices are synchronized with position - Use setFromMatrixPosition(matrixWorld) instead of copying camera.position directly, ensuring world position is consistent with world reconstruction Fixes fog of war visible area shifting ~20% south when switching from low to high graphics (volumetric fog used stale camera matrices). Also fixes jiggling during fast camera movements and zooming (position/matrix mismatch). https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh
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Fixes fog of war visible area shifting ~20% south when switching from low to high graphics (volumetric fog used stale camera matrices). Also fixes jiggling during fast camera movements and zooming (position/matrix mismatch).
https://claude.ai/code/session_01EapnCYk6fojgAW339F4Dfh